start.motion

Category

Object/View Commands

Syntax

start.motion(oA);

Description

I am not quite sure what this command does. The name implies that object oA starts to move, but this does not seem to work (instead you have to use set.dir to set the direction of the object to something other than 0).

If oA is ego (object 0), the player.control command is issued by the interpreter.

See also

stop.motion
set.dir
player.control
Moving Objects