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2.4 Memory Usage

by Lance Ewing
Last updated: 31 August 1997
Retrived from the Internet Archive
 

The following information gives a rough guide as to how Sierra's AGI interpreter uses its memory. You can view this in operation by using a memory resident program like Game Wizard.

Length of first data area (2 bytes)
Game signature (8 bytes)
Variables (256 bytes)
Flags (256 bits, 32 bytes)
Timers, blocks, and other special AGI variables
Strings (12*40 bytes or 24*40 bytes)
unknown
"Press ENTER to quit" etc
Script command jump table
"Avis Durgan" encryption string
Rest of AGIDATA.OVL is in here
unknown
WORDS.TOK file
OBJECT file
VIEW object table
LOGIC.0
Other loaded resources
 

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