// ********************************** // Interpreter variables, flags, etc. // ********************************** // vars #define room_no v0 #define prev_room_no v1 #define ego_edge_code v2 #define score v3 #define object_touching_edge v4 #define object_edge_code v5 #define ego_dir v6 #define max_score v7 #define free_memory v8 #define unknown_word_no v9 #define cycle_delay v10 #define clock_seconds v11 #define clock_minutes v12 #define clock_hours v13 #define clock_days v14 #define joystick_sensitivity v15 #define ego_view_no v16 #define error_code v17 #define error_information v18 #define key_pressed v19 #define computer_type v20 #define window_close_time v21 #define sound_type v22 #define sound_volume v23 // not sure what v24 is #define selected_inventory_item v25 #define video_mode v26 // flags #define ego_on_water f0 #define ego_hidden f1 #define input_recieved f2 #define ego_touching_signal_line f3 #define input_parsed f4 #define new_room f5 #define game_restarted f6 #define script_buffer_blocked f7 #define joystick_sensitivity_set f8 #define sound_on f9 #define trace_enabled f10 #define first_logic0_cycle f11 #define game_restored f12 #define inventory_select_enabled f13 #define menu_enabled f14 #define windows_remain f15 // strings #define prompt_char s0 // edge codes #define no_edge 0 #define horizon_edge 1 #define right_edge 2 #define bottom_edge 3 #define left_edge 4 // directions #define stopped 0 #define up 1 #define upright 2 #define right 3 #define downright 4 #define down 5 #define downleft 6 #define left 7 #define upleft 8 // video modes #define CGA 0 #define RGB 1 #define Hercules 2 #define EGA 3 #define VGA 4 // *********** // Controllers // *********** // AGI menu #define menu_about c21 #define menu_help c2 #define menu_debughelp c33 // File menu #define menu_save c3 #define menu_restore c5 #define menu_fileseparator c20 #define menu_restart c7 #define menu_quit c1 // Action menu #define menu_seeobject c22 #define menu_inventory c10 // Special menu #define menu_soundonoff c16 #define menu_color c6 #define menu_clock c12 #define menu_joystick c15 #define menu_pause c18 // Speed menu #define menu_normalspeed c24 #define menu_slowspeed c25 #define menu_fastspeed c23 #define menu_fastestspeed c28 // Debug menu #define menu_gimme c32 // Keys #define key_activiate_menu c19 #define key_decreasevolume c26 #define key_increasevolume c27 #define key_clearinputline c17 #define key_echoline c9 #define key_seeobject c4 #define key_debug c14 #define key_object c36 #define key_memory c11 #define key_version c8 #define key_priority c13 #define key_ego c29 #define key_joystick c30 #define key_coords c31 // ************************* // Other variables/flags/etc // ************************* #define debug_active f32 #define clock_active f34 #define old_clock_seconds v37 #define ego o0 #define new_ego_x v30 #define new_ego_y v31 #define old_ego_x v32 #define old_ego_y v33 #define old_ego_dir v34 #define never_animate_ego f30 #define always_animate_ego f31 #define death_type v35 #define thankyou_timer v36 #define coords_shown f35 #define num_invobjects 1 // This is the number of inventory objects in game. It is used by the debug // mode when the player types "gimme gimme". Remember to change this when you // add more objects. #define disable_game_functions f33 // Set the flag disable_game_functions to stop the player from using things // like the menu, inventory and saving/restoring games. This is useful in // places like the introduction when you don't want these things done. Scenes // like this could test for have.key (i.e. when the user has pressed a key) to // be bypassed. // NOTE: disable_game_functions is currently set before the intro is run. // Remember to make sure it is reset after the intro (this should be done before // entering the first room). #define game_version_message " Template Game \n version 0.1" #define game_about_message "(About message)" // Other stuff #define sound_done f36 // Taken variables, flags, controllers, strings, and objects // Variables v0 - v26, v30 - v37 // Flags f0 - f15, f30 - f36 // Controllers c1 - c33 // Strings s0 // Objects o0